We think it is only fair for trainees to be able to play on multiple devices. We think that 5 unique devices is a big enough number for trainees to be flexible on which device they want to play.
For example; You could start playing on a company owned Oculus Go and decide to continue playing at home on your own smartphone. In this case 1 trainee is playing on 2 unique devices, but only charged 1 training seat.
What if we have more than 5 company owned VR headsets?
There could be a situation where a company decides to buy more than 5 devices which are shared with all employees. In that case a trainee could be playing on more than 5 unique devices. We believe these type of clients should not be charged extra. We solve this problem by allowing 5 times as much unique devices than trainees that are actually playing.
Let's take a look at these different situations
- Every user is a registered trainee and plays on their own device.
- All users play as the same registered trainee. This could happen at an event where you only register one trainee and everybody signs in with the same credentials.
- All users play on several company owned VR devices. This could happen when companies decide to install a VR-room where employees can go to and play VR scenarios.
Let's put these situations in a table and assume 100 actual users are playing:
We always allow for 5 times as many unique devices as trainees registered on a certain scenario. In situation 2 that means that there are more devices registered than allowed. Therefore we count the difference in devices also as single training seats.