We think it is only fair for trainees to be able to play on multiple devices. We think that 5 unique devices is a big enough number for trainees to be flexible on which device they want to play. 

For example; You could start playing on a company owned Oculus Go and decide to continue playing at home on your own smartphone. In this case 1 trainee is playing on 2 unique devices, but only charged 1 training seat.

What if we have more than 5 company owned VR headsets?

There could be a situation where a company decides to buy more than 5 devices which are shared with all employees. In that case a trainee could be playing on more than 5 unique devices. We believe these type of clients should not be charged extra. We solve this problem by allowing 5 times as much unique devices than trainees that are actually playing.

Let's take a look at these different situations

  1. Every user is a registered trainee and plays on their own device.
  2. All users play as the same registered trainee. This could happen at an event where you only register one trainee and everybody signs in with the same credentials.
  3. All users play on several company owned VR devices. This could happen when companies decide to install a VR-room where employees can go to and play VR scenarios.

Let's put these situations in a table and assume 100 actual users are playing:

We always allow for 5 times as many unique devices as trainees registered on a certain scenario. In situation 2 that means that there are more devices registered than allowed. Therefore we count the difference in devices also as single training seats.

Did this answer your question?